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The simulator running on touch screens at the Cité du Volcan
On site — the simulator on its touch table at the « Cité du Volcan ».
The installation

Four thematic
playgrounds

All four are driven directly by touch, with no menus to learn. A visitor who has never seen the application can start an eruption within about five seconds.

1. Volcano sandbox

Create eruptions and watch them evolve. Lapilli cones, hornitos and cracks can be dropped anywhere on the field, and everything reacts: the dynamic terrain and the fluid simulation let you divert flows, dig channels and reshape the ground as you go.

2. Compare eruptions

Change the eruptive parameters — flow rate, pressure, tilt, cycle, temperature — and run two eruptions side by side. After a few minutes the difference in the lava field and in the structures built is unmistakable.

Fill the Dolomieu playground

3. Fill the Dolomieu

In 2007 the Dolomieu crater collapsed under its own weight. Run hundreds of eruptions in fast motion and put back the 90 million cubic metres it lost — the counter on screen reads the volume the simulation has actually produced.

Managing risk playground

4. Managing risk

Choose where to build houses to minimise the damage from a future eruption, then set one off and find out whether you chose well. The most instructive playground of the four, and the one visitors argue about most.


The sandbox playground as visitors see it
The sandbox scenario as visitors see it — the whole caldera, the ocean behind.
Next work

Then we put people
inside it

A year later the same simulation was fitted to an Oculus Rift, a few metres from an erupting cone.