Immersed in a lava field, in front of a volcano. The visitor controls the eruptive activity — explosions, lava temperature — and experiences an eruption as if standing right in front of it, with the flow, the blasts and the rock projections a few metres away.
The effect is stunning. Immersion is total.
Le Journal de l’Île, 13 August 2015
On the left, the scene as it is rendered on the monitor. On the right, the stereoscopic frame sent to the DK2 — two barrel-distorted views, one per eye, at 75 Hz.
Normal view — the crater near Rosemont by night, as rendered on the monitor.
DK2 stereoscopic view — two barrel-distorted eyes, the frame the headset actually receives.
The scenario takes place in a real crater near the « Rosemont chapel », on the slopes of the Piton de la Fournaise. The crater was photographed on site, rebuilt in 3D, and integrated into the simulator so that lava could flow over its detailed ground.
The eruptive cone you see inside it does not exist. It was grown by the particle simulation, on top of the real topography.
The Commerson crater, reconstructed phase by phase from the geological record.